Lanterns Update v0.3.0
In this fortnightly update:
{
Coloured Doors
Like the regular door - except these individual doors only allow the same coloured player to activate it. Rather than needing both Red & Blue - The door frame colour determines which colour it needs.
Turrets
We've added turrets that shoot projectiles at constant intervals. There are normal (always visible), red, blue and purple turret variations.
Blocks
- New - Morphing Blocks.
- New - Sensor Blocks.
- New - Spiked Sensor Blocks.
Block, Turret & Door Art
- New - Door Frame (Red & Blue).
- New - Turret Art.
- New - Turret Projectile Art.
- New - Morph Block Art.
- New - Sensor Block Art.
- New - Spiked Sensor Block Art.
25 New Levels!
New levels that showcase coloured doors, turrets, morph blocks, sensor blocks and the new block & spike types.
More levels select doors within Level Select Master and it's subsequent doors that link to levels. If you can complete the last two levels, let us know, They're a bit experimental!
Extra Bits and Bobs
- Updated checkpoint VFX and SFX - to make them a little more obvious when activated.
- Fixed some blocks that were displaying the incorrect sprites when in certain states of activation.
- Merged all of the player related sounds into the SFX grouping. Removed player audio grouping from UI > Audio Panel.
}
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Need a Friend?
Because Lanterns is currently only local-coop, and sometimes you're in need of a friend but don't have one at the ready. You could try using Parsec [parsecgaming.com]
- The Artefact Team